![]() There's the possiblity for small slopes and Heavy/Medium/Light zoning (instead of just Heavy/Light). SC3k also allows for much more varied terrain, road building and zoning compared to 2000. 3000 also allows for much higher screen resolutions and has better ambient sound (CD quality background music, as well). SimCity 2000 only had a 256 color palette, while 3000 has 16bit color. On to the brunt of this post: why SimCity 3000 is the best SimCity so far: After you've built it you can just burn it down and you'll still be making money when people move back. The big problem here is that there are realtively few options for building your city, terrain is the only big deciding factor, because then you just start laying things out in grids.and the terrain only has one height increment, so there's not much there, anyway. The city building options are pretty broad, it's the only SimCity with hydroelectric plants and it's the only one with arcologies. We needed a boot disk to run it on our computer. I remember long nights infront of our computer resulting in red-eye. ![]() If you're going this far back for retro gaming and a 'sim' experience, you might as well go with SimAnt or SimTower instead. I got it around the same time as SimCity 2000 and almost never touched it aside from loading it up and having tornadoes decimate the landscape (.which was more fun with floods, robot monsters, fires and tornaodes simultaneously in SC2000). The original SimCity is fairly simplistic and probably wont hold your attention long. I've played all of them, and I'm going to have to say SimCity 3000. ![]()
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